FPSC X9 More Water Physics

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Yes, we're back with more FPSC X9 Water physics! Brought to you by your favorite modder (I would like to think so anyway), Plystire!!! =D

I up'd the FPS from Fraps this time so it's not AS laggy as last time. The framerate is still better in real-time than it is in the video.

I'm still working on NOT getting hurt while swimming around vacantly. It seems to be a native FPSC bug, but I'm sure I'll find it. :)

Enjoy the video and be sure to leave me some review marks before you leave. Lol

Channel: Entertainment
Uploaded: January 27, 2008 at 5:54 pm
Author: Plystire

Length: 00:02:05
Rating: 3.75
Views: 10658

Tags: fpsc x9 water physics lemur mod plystire

Video Comments:
kanal3 (November 18, 2008 at 3:30 pm)
how do you make water
pageymagma (November 8, 2008 at 4:09 pm)
hi! I have a question about fps creator

I try to build a game but it says that its looking for FPI files and my levels are FPM files I try changinf it to look for all files but then fps creator just shuts down
could you help :(
jhond6 (October 30, 2008 at 1:55 am)
can you teach?? =)
Mooshique (September 22, 2008 at 6:12 am)
If you maybe started drowing after a while - is it possible that you could make a splash when things hits the water? .. This would improve the water effect.. still, good bouyancy, etc. Is it possible to have zero gravity in x9? @_@
Plystire (September 22, 2008 at 6:15 am)
I recommend that you watch my newer videos. This project has been long done. None of the effects seen here or in my Lemur V2 vid are in the final build which was released for free.

I am now working on Ply's Mod which has become a reality and can be downloaded and is nearing a newer version release quite soon.
Joetimesten (September 21, 2008 at 10:00 pm)
Credits to you for making this mod by yourself, its kinda good.
But still not physics, more like bouyancy.
But its still good.
PrybarGames (September 21, 2008 at 7:07 pm)
You fool. Can you publish games made from gmod?? Can you import models and weapons? >_>
Ilikelimpbizkit (November 7, 2008 at 12:56 am)
no.
gamer4maker (September 21, 2008 at 5:46 am)
Cool, but I have two questions. How do you create water in FPSC and How do you pick up crates?
Plystire (September 21, 2008 at 8:17 am)
You create Water by either using a cheap shader and applying it to a simple plane in the editor... or you make your own modification (Mod) of the source code.

Picking up objects is a native feature of FPSC. Make the object dynamic and then to pick it up, just walk over to the object and right-click.